CHWÆST: A Creeping Parasite Horror
CHWÆST — Feed the Biomass Core to progress

A late-90s inspired retro 3D horror where progress is biological.
You don’t unlock doors. No keys — you feed the Biomass Core.
CHWÆST — a horror where you don’t look for keys. You feed a living organism to escape.
CHWÆST is a short, intense retro-style 3D horror designed for strong atmosphere, tension, and clear on-screen objectives that are easy for viewers to follow.
You wake up inside a living organism.
There are no doors to unlock.
No keys to find.
You must explore dark tunnels, collect strange organic offerings, and bring them back to the Biomass Core to make the environment retract and open new paths.
The entire progression is visible and understandable for viewers:
Find → Grab → Return → Feed → The world changes
Why this works well for videos and streams
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Clear objective always visible on screen
“Feed the Biomass Core (0/6 Mushrooms)” -
Tension without combat — pure atmosphere and exploration
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Unpredictable creatures that crawl, hide, escape or move in strange ways
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Claustrophobic, organic environment reacting to player actions
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Retro late-90s horror visuals that stand out immediately on video
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Short experience (30–60 minutes) — perfect for a single episode
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Strong “what is this place?” mystery that drives viewer curiosity
What happens during gameplay (great for reactions)
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Searching dark tunnels with limited visibility
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Spotting strange moving creatures in the environment
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Deciding how far to go before returning to the Core
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Feeding the Biomass Core and watching the environment physically change
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Constant tension from being inside something that feels alive
Visual identity
CHWÆST uses custom shaders inspired by late-90s horror games:
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low resolution rendering
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dithering and color limitation
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unstable geometry and transparency tricks
The world looks wrong, organic, and unsettling — instantly recognizable on footage.
CHWÆST is built to be watched as much as it is played.