Love: Fall in Death
CREATOR GUIDE
No learning curve. It plays like a film you steer. Choices, a handful of quick time events, dice. You can start cold on stream and be playing in ten seconds, with nothing to explain to your audience first.
Eleven languages fully dubbed, thirteen subtitled. Turkish, English, French, German, Castilian Spanish, Latin American Spanish, Arabic, Japanese, Russian, Simplified Chinese and Brazilian Portuguese all have full voice acting by real actors. Korean and Traditional Chinese are subtitled. If you make content in one of those languages your audience hears the game instead of reading it, which is not something this genre usually offers.
The game ships under a local title in seven languages and under its global title everywhere else. If you cover it in one of these, use the local title your audience will search for:
| Language | Title |
|---|---|
| English | Love: Fall in Death |
| Turkish | Aşk: Ölürüm Sana |
| Japanese | Love: 君の為なら死ねる |
| Simplified Chinese | 爱:死而后已 |
| Castilian Spanish | Amor: La palmo por ti |
| Latin American Spanish | Amor: Me muero por ti |
| Brazilian Portuguese | Amor: Tô morrendo por você |
| French, German, Russian, Arabic, Korean, Traditional Chinese | Love: Fall in Death |
One stream, one video. A run is 1.5 to 3.5 hours depending on how you play it. No forty hour commitment, no part fourteen.
The soundtrack is ours. Every piece of music was written for the game and is owned by us. Nothing should trigger a Content ID claim. If something ever does, email us and we clear it the same day.
Real faces on screen. The whole game is 2K live action, shot on location in Istanbul with a film crew and a professional cast. Reaction content works here in a way it does not with animation. Your facecam next to an actor's face in the same frame is the shot.
The dice make the clips. Rolls land at the moments that matter, so a scene you were winning turns into a fight because of one bad roll. A love meter reacts to every choice and you can watch it move against you.
Dying is a punchline. Die badly enough and the game drops you into the White Room and makes a joke at Kutay's expense. Nobody rage quits this game.
Be in your own video. We are looking for creators who talk through it: commentary, reactions, reading the room with your chat. A silent playthrough with no voice over it is not what this game is for and we will not approve those requests. You do not have to show your face. VTubers are very welcome, and so is a voice over gameplay with no camera at all. What we need is you in it.
What you are allowed to do. Monetize everything, including ads, memberships and sponsorships. No revenue share, no approval, no forms. Full playthroughs are welcome, nothing is gated, there is no length limit and you may show any ending inside the video.
The two things we ask. Keep the endings and the final scene out of your title and thumbnail. Link a store page in your description and use #lovefallindeath somewhere so we can find your coverage.
Play it with your chat:
When integrated with Twitch and Kick, viewers can participate in elections by voting during election segments.
Of course, the final decision always rests with the streamer.

CAMPAIGN INFORMATION
Keys go out in waves during the week before launch, so request yours now and you will be in the queue. Steam codes first, console codes alongside them. If you cover PlayStation 5 or Xbox Series X|S exclusively, say so in your request so we send you something you can actually use.
Before then, the demo is your access. A free playable demo goes live in Steam Next Fest from 19 to 26 October, open to everyone, no key needed. It is a real slice of the game and it is there specifically so you can cover us before launch without waiting on a code.
The embargo, and what it does not cover. Gameplay footage captured from the review build is embargoed until 29 October 2026, 17:00 Istanbul / 14:00 UTC. That is the only thing under embargo. News, previews, interviews and any other written coverage carry no embargo at all. Demo content carries no embargo either, so anything you capture during Next Fest you can publish the moment you have it.
Need it earlier? If your schedule genuinely requires the full game sooner, write to us and say why. We would rather work around your calendar than lose your video.
Release day is 29 October 2026, two days before Halloween, on Steam, Epic Games Store, PlayStation 5 and Xbox Series X|S. Nintendo Switch and mobile follow later.
Where coverage helps most. Two windows. Next Fest week from 19 to 26 October, covered with the demo. Then launch week from 29 October, covered with the full game.
What we would love you to make. A blind first playthrough, reacting as it goes. Not a review, not a guide. This game is at its best when nobody watching knows what is coming, and that is the video we would rather watch than any scored verdict.
Rating. Mature 17+ through IARC. PEGI 16, ESRB M, USK 16. Violence, blood, strong language, alcohol, suggestive themes and sexual references. There is no nudity and no explicit sexual content.
Talk to us. [email protected] reaches a human at the studio, not an agency. If you need a different language build, an earlier code, a longer window or anything else, ask.
GAME INFORMATION
What is the dumbest thing three friends can do at a bar? Pick one of them as the sacrificial lamb and send him over to a woman he has never met, all to settle a bet. Tonight that is Kutay. Egged on by the other two, he walks over to Ayşil, one of the bar's new regulars. His intentions are not innocent. Neither are hers.
Love: Fall in Death is a live-action FMV horror comedy and relationship sim. It runs on 2K footage shot on location in Istanbul with a full film crew, and every scene you see is a scene that was filmed, not rendered.
How it plays. Over 150 decisions branch the night. Most arrive on a timer, so hesitation is itself an answer. A love meter tracks how Ayşil is reading you and shifts with every choice, which is where the relationship sim half of this lives. On top of that sit dice rolls at the moments that matter, so the outcome is never only about picking the right line. A bad roll can turn a charming scene into a fight. Luck is part of the cast.
Action scenes. The night does not stay in the bar. Real-time action sequences with integrated quick time events break up the dialogue, and they are shot as action, with a stunt-capable cast rather than cuts around the difficult parts.
Death. Die badly enough and you land in the White Room, where the game stops to make a joke at Kutay's expense before putting you back. It is a comedy first, and the comedy does not stop when things go wrong. That is the trap.
Endings. There are several, and a story map tracks the paths you have taken so you can see what you missed. A first run is 1.5 to 3.5 hours. Seeing the shape of the whole thing takes more than one.
Where the horror comes from. The comedy never breaks. That is deliberate. The game keeps its tone light while the night turns, and the discomfort comes from watching a bar comedy refuse to stop being funny as it becomes something else.
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